• v0.6.8-pre4 d021bffa4f

    v0.6.8-pre4 Pre-release

    cdozdil released this 2024-10-20 23:42:21 +00:00 | 3552 commits to master since this release

    OptiScaler v0.6.8-pre4

    This release does not have Frame Generation support

    Added

    • UseGenericAppIdWithDlss for DLSS preset overriding on games like Monster Hunter Rise (thanks to @MapleHinata) #72
    • XeSS inputs support. Now if a game supports XeSS upscaling, OptiScaler can use XeSS inputs instead of DLSS. Sadly, Unreal XeSS Plugin does not provide a depth buffer which leads degraded visual quality.

    image

    • FakeNvapi menu support (thanks to @FakeMichau) #81

    Fixed

    • DirectX 11 FSR 3.1.1 backend crash issue with old VC Runtime versions. (thanks to @MapleHinata) #70 #71
    • Prevented using Ultra Quality of preset with real DLSS. (thanks to @MapleHinata) #80
    • XeSS inputs were not working with Death Stranding Director's Cut (thanks to BayuPratama)
    • Broken DLSS upscaler backend (thanks to @MapleHinata)
    • Broken custom nvngx_dlss.dll loading option (thanks to @MapleHinata)
    • Broken XeSS 1.2 support (thanks to mayoringram)
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