[DX11] [FSR3.X] [SteamOS] God of War (2018) crashes in SteamOS under FSR 3.X #70
Labels
No labels
0.9
3rd party
bug
documentation
duplicate
enhancement
invalid
linux
master
question
undetermined
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
roman/OptiScaler2#70
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
God of War (2018) on Steam Deck (main branch, 3.7 ATM) crashes when using FSR 3.X in OptiScaler 0.6.7 final.
It is installed as
dxgi.dll. This is the output oflsin the game's folder:amd_fidelityfx_dx12.dll dxgi.dll GoW.exe libSceJobManager.dll nvngx.dll OptiScaler.log vkd3d-proton.cache amd_fidelityfx_vk.dll dxvk.conf libSceGnm.dll libScePad.dll nvngx_dlss.dll settings.ini vkd3d-proton.cache.write bink2w64.dll exec libSceGpuAddress.dll libxess.dll nvngx.ini steam_api64.dllBefore that I was using 0.6.7-pre11 and FSR 3.1 was working, but was giving noticeably worse image quality in comparison with FSR 2.2 and the original FSR 2.0 implementation. Performance was about the same. In addition, I noticed that this game looks much better with
reactive maskdisabled.I launch the game from steam with the following launch options:
WINEDLLOVERRIDES=dxgi=n,b PROTON_FORCE_NVAPI=1 %COMMAND%in the game steam properties.Here is a video of the issue: https://vk.com/video646854078_456239019?list=ln-4cGRpgE6wSWEezoL43
This is the
nvngx.inifile (everything set at default values): nvngx.txtAnd the debug-level log (I believe) taken at the time of the above video: OptiScaler.log
Hope I did provide all the necessary info! Thanks for your help and for your amazing work!!! Hope we can fix this issue, bye! :)
EDIT: I tried v0.7.0-pre9 and it's the exact same issue. I tried as well to launch directly with
Dx11Upscaler=fsr31to no avail. It freezes and crashes right after launch.Fixed with #71

Amazing! Thanks a lot! I'll wait a new build then! )