[DX11] [FSR3.X] [SteamOS] God of War (2018) crashes in SteamOS under FSR 3.X #70

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opened 2024-10-07 09:21:45 +00:00 by Txordi00 · 2 comments
Txordi00 commented 2024-10-07 09:21:45 +00:00 (Migrated from github.com)

God of War (2018) on Steam Deck (main branch, 3.7 ATM) crashes when using FSR 3.X in OptiScaler 0.6.7 final.

It is installed as dxgi.dll. This is the output of ls in the game's folder:
amd_fidelityfx_dx12.dll dxgi.dll GoW.exe libSceJobManager.dll nvngx.dll OptiScaler.log vkd3d-proton.cache amd_fidelityfx_vk.dll dxvk.conf libSceGnm.dll libScePad.dll nvngx_dlss.dll settings.ini vkd3d-proton.cache.write bink2w64.dll exec libSceGpuAddress.dll libxess.dll nvngx.ini steam_api64.dll

Before that I was using 0.6.7-pre11 and FSR 3.1 was working, but was giving noticeably worse image quality in comparison with FSR 2.2 and the original FSR 2.0 implementation. Performance was about the same. In addition, I noticed that this game looks much better with reactive mask disabled.

I launch the game from steam with the following launch options: WINEDLLOVERRIDES=dxgi=n,b PROTON_FORCE_NVAPI=1 %COMMAND% in the game steam properties.

Here is a video of the issue: https://vk.com/video646854078_456239019?list=ln-4cGRpgE6wSWEezoL43

This is the nvngx.ini file (everything set at default values): nvngx.txt

And the debug-level log (I believe) taken at the time of the above video: OptiScaler.log

Hope I did provide all the necessary info! Thanks for your help and for your amazing work!!! Hope we can fix this issue, bye! :)

EDIT: I tried v0.7.0-pre9 and it's the exact same issue. I tried as well to launch directly with Dx11Upscaler=fsr31 to no avail. It freezes and crashes right after launch.

God of War (2018) on Steam Deck (main branch, 3.7 ATM) crashes when using FSR 3.X in OptiScaler 0.6.7 final. It is installed as `dxgi.dll`. This is the output of `ls` in the game's folder: `amd_fidelityfx_dx12.dll dxgi.dll GoW.exe libSceJobManager.dll nvngx.dll OptiScaler.log vkd3d-proton.cache amd_fidelityfx_vk.dll dxvk.conf libSceGnm.dll libScePad.dll nvngx_dlss.dll settings.ini vkd3d-proton.cache.write bink2w64.dll exec libSceGpuAddress.dll libxess.dll nvngx.ini steam_api64.dll ` Before that I was using 0.6.7-pre11 and FSR 3.1 was working, but was giving noticeably worse image quality in comparison with FSR 2.2 and the original FSR 2.0 implementation. Performance was about the same. In addition, I noticed that this game looks much better with `reactive mask` disabled. I launch the game from steam with the following launch options: `WINEDLLOVERRIDES=dxgi=n,b PROTON_FORCE_NVAPI=1 %COMMAND% ` in the game steam properties. Here is a video of the issue: https://vk.com/video646854078_456239019?list=ln-4cGRpgE6wSWEezoL43 This is the `nvngx.ini` file (everything set at default values): [nvngx.txt](https://github.com/user-attachments/files/17275875/nvngx.txt) And the debug-level log (I believe) taken at the time of the above video: [OptiScaler.log](https://github.com/user-attachments/files/17275870/OptiScaler.log) Hope I did provide all the necessary info! Thanks for your help and for your amazing work!!! Hope we can fix this issue, bye! :) EDIT: I tried v0.7.0-pre9 and it's the exact same issue. I tried as well to launch directly with `Dx11Upscaler=fsr31` to no avail. It freezes and crashes right after launch.
MapleHinata commented 2024-10-07 23:47:10 +00:00 (Migrated from github.com)

Fixed with #71
PXL_20241007_231641057

Fixed with #71 ![PXL_20241007_231641057](https://github.com/user-attachments/assets/6c6740a6-e75e-4a33-b2ce-966eb797a6cb)
Txordi00 commented 2024-10-08 02:00:35 +00:00 (Migrated from github.com)

Amazing! Thanks a lot! I'll wait a new build then! )

Amazing! Thanks a lot! I'll wait a new build then! )
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