• v0.6.6 d4c7d4af77

    v0.6.6 Stable

    cdozdil released this 2024-08-07 18:37:41 +00:00 | 3675 commits to master since this release

    OptiScaler v0.6.6-final

    Added

    • RCAS, Output Scaling and Mask Bias options to FSR2.2 DirectX 11 backend
    • RCAS and Output Scaling options to DLSS DirectX 11 backend (thanks to Sildur for testing)
    • Option to use FSR1 with Output Scaling (thanks to FakeMichau)
    • Option to Force Anisotropic Filtering #26 (thanks to aufkrawall)

    Changed

    • Made Output Scaling, Mipmap LOD Bias & Force Anisotropic Filtering menu entries a bit more user friendly (thanks to FakeMichau & aufkrawall)
    • Enabled denoiser option of RCAS #32 (thanks to aufkrawall)
    • Increased maximum RCAS sharpness to 1.3 #32 (thanks to aufkrawall)
    • Changed XeSS & FSR3.1 load order to first check OptiScaler and ini folder

    Fixed

    • For scaling ratios below 1.0 DLSS and XeSS can't handle downscaling, now OptiScaler auto-enable Output Scaling with 1.0 ratio when needed (thanks to Merlinch & DARKERthanDA)
    • OptiScaler wasn't saving Force Anisotropic Filtering value #26 (thanks to aufkrawall)
    • A possible race condition crash when exiting from Witcher 3 (thanks to Artur)
    • Possible crash when exiting DirectX 11 games #30 (thanks to cek33)
    • Possible Output Scaling issues (thanks to Adéline)
    • Broken Output Scaling when using DLAA #34 (thanks to Nygglatho)
    • Can't select DLSS preset F & G from in-game menu (thanks to Merlinch)
    • Sending above 1.0 values to FSR's sharpener (thanks to Rigel.)
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