Crysis Remastered hangs upon exit (DX11) #30

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opened 2024-08-01 19:40:11 +00:00 by cek33 · 2 comments
cek33 commented 2024-08-01 19:40:11 +00:00 (Migrated from github.com)

Hi, awesome work with upscaler. As stated above, Crysis Remastered hangs upon exit. Game is native DX11 only. I've tried installing Optiscaler both non-nvngx and as nvngx.dll. FSR2 2.2.1 is working normally at default settings (switching between XeSS and other FSR2 versions works also). Problem is possibly related to DX11 in general, because i can recreate same in Rise of Tomb Raider (which support both DX11 and DX12). It's only when DX12 is enabled game doesn't hang upon exit.

Hi, awesome work with upscaler. As stated above, Crysis Remastered hangs upon exit. Game is native DX11 only. I've tried installing Optiscaler both non-nvngx and as nvngx.dll. FSR2 2.2.1 is working normally at default settings (switching between XeSS and other FSR2 versions works also). Problem is possibly related to DX11 in general, because i can recreate same in Rise of Tomb Raider (which support both DX11 and DX12). It's only when DX12 is enabled game doesn't hang upon exit.
cdozdil commented 2024-08-02 18:00:03 +00:00 (Migrated from github.com)

Hi,

Could you try this build?

nvngx.zip

Hi, Could you try this build? [nvngx.zip](https://github.com/user-attachments/files/16473727/nvngx.zip)
cek33 commented 2024-08-02 19:01:06 +00:00 (Migrated from github.com)

Thank you for swift response and solution, can confirm game properly shuts down now.

Thank you for swift response and solution, can confirm game properly shuts down now.
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roman/OptiScaler2#30
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