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v0.4.1 Stable
released this
2024-04-20 13:39:06 +00:00 | 4219 commits to master since this releaseNo code change, mod renamed to OptiScaler
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v0.4.0 Stable
released this
2024-04-19 18:31:55 +00:00 | 4243 commits to master since this releaseNew:
- Added XeSS 1.3 support and matched DLSS quality modes with XeSS quality (with v1.3 libxess.dll mod uses UltraPerformance & NativeAA modes of XeSS)
- Added ImGui in-game menu with saving ini ability for Dx11 and Dx12 backends (shortcut key is HOME)
- Added Pseudo-SuperSampling option for DirectX 12 upscalers
- Added option to change MipmapLodBias
- Added option to restore Compute and Graphic root signatures after upscaling
- Added this patch to FSR 2.1.2 (DLSS depth buffer is always in 0.0-1.0 range it might help on dilated depth)
- Added auto enabling logic for AutoExposure
- Added auto disabling logic for DisplaySizeMotionVectos
- Added option to limit Maximum Dynamic Resolution (DRS)
- Added support for NVNGX logging API (for better integration with DLSS Enabler)
- Added documentation for settings and issues
Fixes:
- CAS is now disabled by default for compatiblity reasons, can be enabled from in-game menu or from ini
- CAS errors will not cause black screen or screen not updating but CAS will be auto disabled
- Fixed
UpscaleRatioOverride, it works correctly now - Fixed
QualityRatioOverridemin witdh limiting for DRS - Fixed blackscreen issue with Dx11wDx12 upscalers (Thanks to Sildur and KITE)
- Added simple logic to check if upscaler is running to enable menu shortcut key (Thanks to krispy)
- Fixed Crysis 3 black screen issue
- Fixed default ini & log saving location, now it's next to
nvngx.dllfile - More and more Dx11 with Dx12 stability and performance improvements (Still not enough for Arc tho 😢 )
Fixed washed out colors with XeSS in Alan Wake 2 & Stranger of Paradise - Final Fantasy Origin (ColorSpaceFix option in ini)
Thanks to Intel not needed anymore- A lot of minor fixes here and there
Full Changelog: https://github.com/cdozdil/OmniScaler/compare/v0.3.3...v0.4.0
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v0.3.3 Stable
released this
2024-03-16 19:55:38 +00:00 | 4423 commits to master since this releaseNew:
- Added FSR2 (2.1.2) support for DX11 (w/DX12), DX12 and Vulkan
- Added FSR2 (2.2.1) support for DX11 (native & w/DX12 options), DX12 and Vulkan
- Improved performance of w/DX12 a lot, should be around %85-90 of native performance now (if experiencing crashes, there is a new ini option for compatibility)
- Added black screen fix for native FSR2 DX11 games (God of War, Nioh II, etc.)
- Added auto-fixes for Unreal Engine 4/5 games (Xmas lights, weird colors etc.)
- Added CAS support back for XeSS (default enabled)
- Added DLSS Enabler upscaler selection integration
- Added Vertical Fov calculation from horizonal fov for FSR (not tested)
- And much more minor fixes that I can't remember now
Fixes:
- Fixed a problem with FSR backends, init parameter MaxRenderResolution is now DisplayResolution (Fixed black screen problem with Ratchet & Clank - Rift Apart, Spiderman)
Please check nvngx.ini file for settings and explanations.
For spoofing NVIDIA cards in Vulkan games vulkan-spoofer can be used.
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v0.2 Stable
released this
2024-02-25 18:52:15 +00:00 | 4532 commits to master since this release- Thanks to Artur much better implementation of NVNGX API now CyberXeSS is usable with his excellent DLSS Enabler
- Now DLSS Sharpness value is used for CAS (can be forced from ini)
- Now DisableReactiveMask is default true for better compatibility (can be changed from ini)
- Fix for HDR DLSS flag (was inverted in some occasions)
- Removed DelayedInit option which was breaking DLSS
- Added ResourceBarrier support for all input sources (can be set from ini)
- Added optional quality ratio overrides for fixing flickering in some Unreal Engine game (can be enabled from ini)
- Added libxess.dll to package for easy installation
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v0.1 Stable
released this
2024-01-09 21:34:55 +00:00 | 4589 commits to master since this release- Added CAS support (Check ini file for options)
- Added alpha Dx11 support (with possible performance & compatibility problems)
- Added fix (ini option ColorResourceBarrier=true) for rainbow colored texture problems on AMD hardware (thanks to Nukem & LukeFZ)
- Added logging console option (Any logging level below 2 may cause performance issues)
- General stability improvements
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Initial release Stable
released this
2023-12-07 11:36:35 +00:00 | 4620 commits to master since this releaseInitial release.
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