• v0.4.1 38409108d4

    v0.4.1 Stable

    cdozdil released this 2024-04-20 13:39:06 +00:00 | 4219 commits to master since this release

    No code change, mod renamed to OptiScaler

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  • v0.4.0 e705a9ddbc

    v0.4.0 Stable

    cdozdil released this 2024-04-19 18:31:55 +00:00 | 4243 commits to master since this release

    New:

    • Added XeSS 1.3 support and matched DLSS quality modes with XeSS quality (with v1.3 libxess.dll mod uses UltraPerformance & NativeAA modes of XeSS)
    • Added ImGui in-game menu with saving ini ability for Dx11 and Dx12 backends (shortcut key is HOME)
    • Added Pseudo-SuperSampling option for DirectX 12 upscalers
    • Added option to change MipmapLodBias
    • Added option to restore Compute and Graphic root signatures after upscaling
    • Added this patch to FSR 2.1.2 (DLSS depth buffer is always in 0.0-1.0 range it might help on dilated depth)
    • Added auto enabling logic for AutoExposure
    • Added auto disabling logic for DisplaySizeMotionVectos
    • Added option to limit Maximum Dynamic Resolution (DRS)
    • Added support for NVNGX logging API (for better integration with DLSS Enabler)
    • Added documentation for settings and issues

    Fixes:

    • CAS is now disabled by default for compatiblity reasons, can be enabled from in-game menu or from ini
    • CAS errors will not cause black screen or screen not updating but CAS will be auto disabled
    • Fixed UpscaleRatioOverride, it works correctly now
    • Fixed QualityRatioOverride min witdh limiting for DRS
    • Fixed blackscreen issue with Dx11wDx12 upscalers (Thanks to Sildur and KITE)
    • Added simple logic to check if upscaler is running to enable menu shortcut key (Thanks to krispy)
    • Fixed Crysis 3 black screen issue
    • Fixed default ini & log saving location, now it's next to nvngx.dll file
    • More and more Dx11 with Dx12 stability and performance improvements (Still not enough for Arc tho 😢 )
    • Fixed washed out colors with XeSS in Alan Wake 2 & Stranger of Paradise - Final Fantasy Origin (ColorSpaceFix option in ini)
      Thanks to Intel not needed anymore
    • A lot of minor fixes here and there

    Full Changelog: https://github.com/cdozdil/OmniScaler/compare/v0.3.3...v0.4.0

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  • v0.3.3 d524f02bd1

    v0.3.3 Stable

    cdozdil released this 2024-03-16 19:55:38 +00:00 | 4423 commits to master since this release

    New:

    • Added FSR2 (2.1.2) support for DX11 (w/DX12), DX12 and Vulkan
    • Added FSR2 (2.2.1) support for DX11 (native & w/DX12 options), DX12 and Vulkan
    • Improved performance of w/DX12 a lot, should be around %85-90 of native performance now (if experiencing crashes, there is a new ini option for compatibility)
    • Added black screen fix for native FSR2 DX11 games (God of War, Nioh II, etc.)
    • Added auto-fixes for Unreal Engine 4/5 games (Xmas lights, weird colors etc.)
    • Added CAS support back for XeSS (default enabled)
    • Added DLSS Enabler upscaler selection integration
    • Added Vertical Fov calculation from horizonal fov for FSR (not tested)
    • And much more minor fixes that I can't remember now

    Fixes:

    • Fixed a problem with FSR backends, init parameter MaxRenderResolution is now DisplayResolution (Fixed black screen problem with Ratchet & Clank - Rift Apart, Spiderman)

    Please check nvngx.ini file for settings and explanations.

    For spoofing NVIDIA cards in Vulkan games vulkan-spoofer can be used.

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  • v0.2 5e630d56f5

    v0.2 Stable

    cdozdil released this 2024-02-25 18:52:15 +00:00 | 4532 commits to master since this release

    • Thanks to Artur much better implementation of NVNGX API now CyberXeSS is usable with his excellent DLSS Enabler
    • Now DLSS Sharpness value is used for CAS (can be forced from ini)
    • Now DisableReactiveMask is default true for better compatibility (can be changed from ini)
    • Fix for HDR DLSS flag (was inverted in some occasions)
    • Removed DelayedInit option which was breaking DLSS
    • Added ResourceBarrier support for all input sources (can be set from ini)
    • Added optional quality ratio overrides for fixing flickering in some Unreal Engine game (can be enabled from ini)
    • Added libxess.dll to package for easy installation
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  • v0.1 cb2b2cf701

    v0.1 Stable

    cdozdil released this 2024-01-09 21:34:55 +00:00 | 4589 commits to master since this release

    • Added CAS support (Check ini file for options)
    • Added alpha Dx11 support (with possible performance & compatibility problems)
    • Added fix (ini option ColorResourceBarrier=true) for rainbow colored texture problems on AMD hardware (thanks to Nukem & LukeFZ)
    • Added logging console option (Any logging level below 2 may cause performance issues)
    • General stability improvements
    Downloads
  • release 9b211223b0

    cdozdil released this 2023-12-07 11:36:35 +00:00 | 4620 commits to master since this release

    Initial release.

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