• v0.3.3 d524f02bd1

    v0.3.3 Stable

    cdozdil released this 2024-03-16 19:55:38 +00:00 | 4423 commits to master since this release

    New:

    • Added FSR2 (2.1.2) support for DX11 (w/DX12), DX12 and Vulkan
    • Added FSR2 (2.2.1) support for DX11 (native & w/DX12 options), DX12 and Vulkan
    • Improved performance of w/DX12 a lot, should be around %85-90 of native performance now (if experiencing crashes, there is a new ini option for compatibility)
    • Added black screen fix for native FSR2 DX11 games (God of War, Nioh II, etc.)
    • Added auto-fixes for Unreal Engine 4/5 games (Xmas lights, weird colors etc.)
    • Added CAS support back for XeSS (default enabled)
    • Added DLSS Enabler upscaler selection integration
    • Added Vertical Fov calculation from horizonal fov for FSR (not tested)
    • And much more minor fixes that I can't remember now

    Fixes:

    • Fixed a problem with FSR backends, init parameter MaxRenderResolution is now DisplayResolution (Fixed black screen problem with Ratchet & Clank - Rift Apart, Spiderman)

    Please check nvngx.ini file for settings and explanations.

    For spoofing NVIDIA cards in Vulkan games vulkan-spoofer can be used.

    Downloads