• v0.7.7-pre9 0cb68405d0

    v0.7.7-pre9 Stable

    cdozdil released this 2025-04-25 20:59:51 +00:00 | 2639 commits to master since this release

    OptiScaler v0.7.7-pre9 (Daria)

    Recently, I have been refactoring OptiScaler a bit, and it looks like I moved a lot of code, which caused numerous compatibility issues and bugs. Thanks to @TheRazerMD’s continuous support, we have (hopefully) resolved all of the issues. There may still be some edge cases we missed; please report them with logs as usual.

    Changes for v0.7.7

    Added

    • Added FSR4 support (HUGE thanks to @PotatoOfDoom 🙏🏻)
    • Added integration with Nukem's dlssg-to-fsr3 (HUGE thanks to @FakeMichau 🙏🏻)
    • Added FSR2 Dx12, FSR3 Dx12, FSR3.1 Dx12 & Vulkan inputs (@cdozdil)
    • Added XeSS Vulkan inputs (@cdozdil)
    • Added XeSS Vulkan & Dx11 (Intel only) support (@cdozdil)
    • Added Agility SDK update option (thanks to PotatoOfDoom)
    • Added a contrast option to RCAS (thanks to Od1sseas)
    • Added game info (executable and product name) to the in-game menu header (thanks to IncorrectW)
    • Added path detection for nvngx_dlss.dll, nvngx_dlssd.dll, and nvngx_dlssg.dll for NVNGX initialization (@cdozdil)
    • Added in-game menu support for UWP games (like MineCraft) (@cdozdil)
    • Added upscaler-input and active-upscaler info to the overlay (@cdozdil)
    • Added input source info for Dx11 too (@cdozdil)
    • Added options to fine tune Hudfix and OptiFG (@cdozdil)
    • Added auto enable for Nvapi override when original nvngx.dll is not found (thanks to @FakeMichau)
    • Prevented unloading of hooked DLLs (thanks to WickedZergling)
    • Added game quirks for No Man's Sky and Minecraft (@cdozdil)
    • Added a check to prevent crashes with FMF2 & FSR inputs (thanks to TheRazerMD)
    • Added a quirk for RDR1 & updated Cp77 one to disable OptiFG (@cdozdil)

    Changed

    • Revamped init-flag handling and added buttons to reset values to their defaults (@cdozdil)
    • Changed XeSS version-checking method to prevent crashes (@cdozdil)
    • Moved FSR FOV and camera values into a collapsible section (thanks to TheRazerMD)
    • Fixed a crash related to SetFullscreenState (@cdozdil)
    • Made some changes to INI naming and sections (@cdozdil)
    • Improved DXGI and D3D12 mode compatibility (@cdozdil)
    • Improved general overlay compatibility (Steam, Epic, Overwolf, etc.) (@cdozdil)
    • Now by default FG is disabled and need to be selected from menu or ini. (@cdozdil)
    • Disabled forced logging for pre builds (@cdozdil)
    • Updated in-game menu for easier DLSS-G/OptiFG selection (thanks to Vladzor)
    • Start using original FSR3.1 dll's (@cdozdil)
    • Updates XeSS libraries to 2.0.1 (@cdozdil)

    Fixed

    • Fixed DLSS-D (RR) crash (thanks to @FakeMichau)
    • Fixed some issues with installer & uninstaller batch file when Nvidia is selected (thanks to JoeGreen)
    • Fixed internal config settings saved to ini (huge thanks to @FakeMichau)
    • Fixed hangs on game boot when Mutex for Present is active (thanks to Burak)

    OptiFG is basically a hack, and Hudfix is pushing it even further. We’re aware of its compatibility issues (and crashes). I can’t guarantee I’ll fix all of them, but I will revisit OptiFG soon. Meanwhile, I suggest using Nukem’s mod for any games that support DLSS-G.

    Downloads