• v0.7-old_nightly 13c97c4896

    TheRazerMD released this 2026-01-26 00:02:56 +00:00 | 1389 commits to master since this release

    This build is older than the v0.7.9 release

    Changes since 0.7.7-pre9

    It's been a while since we've uploaded a public build (2 months now), thanks to a lot happening in the meantime. Lots of code revamping, HUDfix overhauls, FSR4 improvements, UI changes, new features, jobs being busier than usual etc.

    Since it incorporates a lot of fixes and additions, we haven't yet been able to test it properly for a Stable 0.7.8 release, things might've fallen through the cracks, so please report if there are new issues.

    Important

    • With this build and onwards, selecting Yes to DLSS Inputs (as AMD/Intel) no longer creates a nvngx.dll, since @FakeMichau managed to workaround that.
    • Now only selecting No to DLSS Inputs should modify Optiscaler.ini and change Dxgi=auto to Dxgi=false.

    Note

    Despite major improvements, HUDfix is still an experimental WIP and might not be stable.

    Fixes since initial nightly upload

    Pre13 - 0731

    • Added more game quirks - Returnal, WUCHANG, Death Stranding (and DC)
    • Some XeSS DX11 crash/bug fixes when no DLL present
    • OptiFG improvements (@cdozdil)
    • Fixed amdxc64-less FSR 4 on Linux (@FakeMichau)
    • Fixed auto plugins path issue (@cdozdil) - shouldn't require setting Path=plugins anymore
    • Loading a supported OptiPatcher game now automatically disables Dxgi spoofing (@cdozdil) - if you need Nukem, set Dxgi=true
    • OG Death Stranding (non-DC) should now work
    • Hopefully fixed WUCHANG crash on boot for good - don't update Streamline files, it breaks Opti for whatever reason

    Pre13 - 0719

    • More game quirks added
    • More HUDfix improvements - Nvidia still hit and miss (logs don't help much)
    • ASI plugin loading now disabled by default - can be enabled with LoadAsiPlugins=true
    • Fixed Unity FG Flip not working
    • Update FSR3.X name according to FSR4Update option
    • Fixed Prey Luma Remastered mod crash with w/Dx12 upscalers

    0707

    • Fix spoof-less DLSS regression (thanks to @FakeMichau)
    • Added more game quirks

    0705

    • Latest resource tracking and Hudfix changes (and regressions)
    • Added more automatically applying game quirks - should make it easier for users not reading the Wiki
    • Use FSR 4 model 1 with Ultra Quality presets as well (thanks to @FakeMichau) - should improve shimmering/instability in certain games
    • Improved pattern finding
    • Disable Dxgi spoofing by default for select games (thanks to @FakeMichau)
    • Improvements to Streamline spoofing (thanks to @FakeMichau)
    • Fix for missing adapter name at menu
    • Added a small splash message when OptiScaler is loaded (disabled on Linux) - easier to verify Opti loaded successfully, can be disabled in the INI
    • Some Overlay fixes
    • Detect RTSS Reflex injection (thanks to @FakeMichau)

    0630

    • Improved Anisotropy Filtering and Mipmap LOD bias overrides
    • Improvements and fixes to spoofing (thanks to @FakeMichau)
    • Fixed Nukem's mod regressions (thanks to @FakeMichau)
    • Always prefer model 1 for FSR 4 Quality (thanks to @FakeMichau) - should improve shimmering/instability on FSR4 Quality preset in certain games
    • Fixed doubled uninstaller batch files creation
    • Added JustFPS option to Performance Overlay

    New and improved MAJOR features in 0.7.7-pre12 include:

    0628

    • Fixed unsupported Typeless texture formats for FSR4 (thanks to @FakeMichau) - now all previously crashing games should work 🎉 (FSR4 Compatibility List has been updated too)
    • Added FSR4 Model selection (thanks to @FakeMichau)
    • Unreal Engine XeSS inputs should now be supported for FSR4 also 🎉 (thanks to hereCOMESlappy)
    • Added support for loading ASI files from plugins folder
    • Improved stability and compatibility (?) of Hudfix
    • Improved stability and performance of w/Dx12 upscalers
    • Added FlipMetering disabling option (requires Fakenvapi, thanks to @TheRazerMD) - autodisabled for AMD/Intel, fixes erratic frametimes when Nukem is enabled in DLSS4 games
    • Overlay UI changes (thanks to @FakeMichau majorly)
    • Added FSR 3.1.4 with new configurable parametres
    • Fixed and improved FPS Limiter (thanks to @FakeMichau)
    • No Man's Sky issues have finally been fixed (thanks to @FakeMichau)
    • Added experimental Anti-Lag 2 Vulkan support (requires Fakenvapi, thanks to @FakeMichau) - requires enabling Anti-Lag in Adrenaline Game profile
    • Added Linux installer/uninstaller script (thanks to xXJSONDeruloXx)
    • Added experimental spoofing only for Streamline (thanks to @FakeMichau)

    New and improved minor features in 0.7.7-pre12 include:

    • Added custom spoofing options which gives you control over spoofed device. SpoofedVendorId & SpoofedDeviceId
    • Added custom spoofing options for selecting device(s) to be spoofed. TargetVendorId & TargetDeviceId
    • Added hex value support for int/uint ini settings. Especially useful for shortcut keys and device ids.
    • Fixed pressed keys getting stuck while opening menu (thanks to peterberbec)
    • Fixed Dx11 gamepad key replaying on menu opening (thanks to Merlinch)
    • Added resource flip for Unity games
    • Added Keybinds modifications
    • Added jitter count
    • Added UE Atomic64 Spoofing for Intel Arc
    • Fix FSR3 DX11 (thanks to @MapleHinata)
    • Fix Unity DX11 (thanks to @MapleHinata)
    • Fixed DLSS, DLSSG dlls autolocating
    • Fixed wine exports patch (thanks to @FakeMichau)
    • Implement jitter scale for XeSS inputs (thanks to @FakeMichau)
    • FFX VK and XeSS VK fixes - should fix Indiana Jones and the Great Circle
    • Fixed FF14 crashes with certain plugins (thanks to @MapleHinata)
    • Various other fixes
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