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v0.6.7 Stable
released this
2024-10-02 07:51:08 +00:00 | 3581 commits to master since this releaseOptiScaler v0.6.7
Mistakenly uploaded pre14 as final, if you have downloaded this release before please redownload.
Added
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Native DirectX11 FSR 3.1.1 upscaler backend (thanks to new contributor @MapleHinata)
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FSR 3.1.1 libraries
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FSR 3.1.1
Velocity Factoroption to in-game menu andnvngx.ini. Which let's users to control the balance between image stability & blurriness vs shimmering & shaprness. Lower values are more stable but prone to ghosting. Default value is 1.0. -
In-game menu is now always available when OptiScaler is loaded
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Disabled spoofing during Vulkan upscaler creation. This might allow non-Nvidia GPUs to use FP16 codepath and gain a bit more performance.
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DirectX 11 support for
Force Anisotropic FilteringandMipmap LOD Bias -
Support for latest version of Visual Studio (thanks to FakeMichau)
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FSR 3.1 option for DLSS Enabler generator selection at in-game menu
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DxgiVRAMandSpoofedGPUNamespoofing options (thanks to ChemGuy1611)
; Spoof amount of VRAM for DXGI ; Spoofed amount in GBs - Default (auto) is disabled DxgiVRAM=auto ; Spoofed GPU name ; Default (auto) is NVIDIA GeForce RTX 4090 SpoofedGPUName=autoLoadSpecialKoption to load SpecialK manually (thanks to DARKERthanDA)
; Loads SpecialK64.dll from game's exe folder ; Please put aa empty SpecialK.dxgi file next to SpecialK64.dll ; to set SpecialK's working mode otherwise it will not be activated ; true or false - Default (auto) is false LoadSpecialK=autoChanged
- From now on
Overlay Menuis not available fornvngx.dllinstallations. - Updated ImGui to
v1.91.1v1.91.2
Fixed
- RCAS was crashing with
Typelesstextures #46, fixes Space Marine 2 (thanks to LeidenXaXa) - Possible crashes while using
Overlay Menuwith RTSS (thanks to Artur) - Crash when switching to
FSR 3.1from in-game menu (thanks to Melinch & BayuPratama) - DirectX11 performance regression after upscaler time calculation (thanks to Melinch & BayuPratama)
- A typo at menu #49 (thanks to donizettilorenzo)
- Compability issue with GoW:Ragnarok #53 (thanks to RazzerBrazzer & rigopoui)
- Possible crashes during resolution changes and Alt+Tab (thanks to FakeMichau)
- Menu was not working with Shadow of the Tomb Raider & Rise of the Tomb Raider (thanks to Merlinch)
- Wine detection error (thanks to Lilith)
Removed
- These options are removed:
- MenuInitDelay
- HookD3D12
- HookSLProxy
- HookFSR3Proxy
- DisableEarlyHooking
- DxgiSkipSpoofForUpscalers
Huge thanks to MapleHinata for FSR 3.1.1 DirectX 11 contribution!
Thanks to all DLSS2FSR community for their continous support!
Downloads
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Source code (ZIP)
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Source code (TAR.GZ)
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