• v0.6.7 40031b3152

    v0.6.7 Stable

    cdozdil released this 2024-10-02 07:51:08 +00:00 | 3581 commits to master since this release

    OptiScaler v0.6.7

    Mistakenly uploaded pre14 as final, if you have downloaded this release before please redownload.

    Added

    • Native DirectX11 FSR 3.1.1 upscaler backend (thanks to new contributor @MapleHinata)

    • FSR 3.1.1 libraries

    • FSR 3.1.1 Velocity Factor option to in-game menu and nvngx.ini. Which let's users to control the balance between image stability & blurriness vs shimmering & shaprness. Lower values are more stable but prone to ghosting. Default value is 1.0.

    • In-game menu is now always available when OptiScaler is loaded
      menu

    • Simple frame & upscaler time graphics
      graphs

    • Disabled spoofing during Vulkan upscaler creation. This might allow non-Nvidia GPUs to use FP16 codepath and gain a bit more performance.

    • DXVK detection, now Overlay Menu uses Vulkan API with DXVK
      dxvk

    • DirectX 11 support for Force Anisotropic Filtering and Mipmap LOD Bias

    • Support for latest version of Visual Studio (thanks to FakeMichau)

    • FSR 3.1 option for DLSS Enabler generator selection at in-game menu

    • DxgiVRAM and SpoofedGPUName spoofing options (thanks to ChemGuy1611)

    ; Spoof amount of VRAM for DXGI
    ; Spoofed amount in GBs - Default (auto) is disabled
    DxgiVRAM=auto
    
    ; Spoofed GPU name
    ; Default (auto) is NVIDIA GeForce RTX 4090
    SpoofedGPUName=auto
    
    • LoadSpecialK option to load SpecialK manually (thanks to DARKERthanDA)
    ; Loads SpecialK64.dll from game's exe folder
    ; Please put aa empty SpecialK.dxgi file next to SpecialK64.dll
    ; to set SpecialK's working mode otherwise it will not be activated
    ; true or false - Default (auto) is false
    LoadSpecialK=auto
    

    Changed

    • From now on Overlay Menu is not available for nvngx.dll installations.
    • Updated ImGui to v1.91.1 v1.91.2

    Fixed

    • RCAS was crashing with Typeless textures #46, fixes Space Marine 2 (thanks to LeidenXaXa)
    • Possible crashes while using Overlay Menu with RTSS (thanks to Artur)
    • Crash when switching to FSR 3.1 from in-game menu (thanks to Melinch & BayuPratama)
    • DirectX11 performance regression after upscaler time calculation (thanks to Melinch & BayuPratama)
    • A typo at menu #49 (thanks to donizettilorenzo)
    • Compability issue with GoW:Ragnarok #53 (thanks to RazzerBrazzer & rigopoui)
    • Possible crashes during resolution changes and Alt+Tab (thanks to FakeMichau)
    • Menu was not working with Shadow of the Tomb Raider & Rise of the Tomb Raider (thanks to Merlinch)
    • Wine detection error (thanks to Lilith)

    Removed

    • These options are removed:
      • MenuInitDelay
      • HookD3D12
      • HookSLProxy
      • HookFSR3Proxy
      • DisableEarlyHooking
      • DxgiSkipSpoofForUpscalers

    Huge thanks to MapleHinata for FSR 3.1.1 DirectX 11 contribution!

    Thanks to all DLSS2FSR community for their continous support!

    Downloads