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v0.5.5 Stable
released this
2024-05-18 15:47:11 +00:00 | 4077 commits to master since this releaseAdded
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Added DLSS upscaling support, when using DLSS with OptiScaler you will have DLSS specific;
- Control over DLSS presets (DLSS 3.x only)
- Auto enabling DLSS support for 16XX GPUs
- Added spoofing for GetFeatureRequirements
- Override DLSS sharpening (up to DLSS 2.5.1)
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Also with DLSS you can use OptiScaler's;
- Scaling overrides
- Override DLSS init flags
- In-game menu
- RCAS sharpening (only on Dx12)
- Output resolution scaling (only on Dx12)
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Added new in-game menu which works on all APIs and does not affected by games rendering pipeline. In case of compatibility issues (or for nostalgia 😅 ) old menu still can be enabled by setting
OverlayMenu=falsefromnvngx.ini(Thanks to RazzerBrazzer, regar DARKERthanDA, Brutale1090, iamnotstanley and Od1sseas for all the testing).If you are using RTSS (MSI Afterburner, CapFrameX, etc) please enable
Use Microsoft Detours API hookingfrom settings.
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Added
Motion Sharpeningoption, which increases sharpening amount of pixels based on their motion. (RCAS only) (Thanks to Od1sseas) -
Added option to select RCAS for FSR upscalers (Dx12 and Dx11 with Dx12 only)
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Added an option to round internal resolution to desired number
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Added DRS (Dynamic Resolution Scaling) now have options to limit minimum or maximum resolution to render resolution.
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Added more integration options with DLSS Enabler
Changed
- XeSS upscaling library
libxess.dllis not statically linked anymore. This means now even withoutlibxess.dllmod works (ofc without XeSS support). With new ini option users can point a folder which contains library or even if game natively supports XeSS mod now uses library loaded by game. Also with limited testing I can confirm 2 different versions of XeSS libraries (for example game loads 1.2.0 and mod loads 1.3.0) coexist and work on same instance. - CAS sharpening replaced with RCAS, which solves issues with bloom, glow and other effects etc.
- Super Sampling option evoled into Output Scaling, now it's working based on display resolution and in 0.5 - 3.0 scaling range. This allows users to set lower target resolutions than display resolutions which was requested by Deck users.
- Restructured in-game menu to show only currently available options to prevent confusion.
- DRS range limited to 0.5x - 1.0x to mimic Nvidia aproach
Fixed
- Sometimes DLSS upscaler had wrong motion vectors setup, now fixed (Thanks to DARKERthanDA)
- Some games were not releasing the mouse, now they should be fixed. (Cyberpunk 2077, Horizon Zero Dawn, etc.)
- Some games were not registering mouse clicks, now they should be fixed. (Doom Eternal) (Thanks to RazzerBrazzer)
- Dx11 XeSS libxess.dll not found fallback fixed
- Added controls for junk Vulkan DLSS init data and prevent crashes
- Added SDK version checks for logging options
Here are some examples from games that had problems with in-game menu (Thanks to RazzerBrazzer and DARKERthanDA for images)
Alan Wake 2 Star Wars Jedi: Survivor Banishers: Ghosts of New Eden INDIKA Mortal Shell Pools And Vulkan games
No Man's Sky Doom Eternal Downloads
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Source code (TAR.GZ)
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