• v.0.6.1 0acf1f946c

    v.0.6.1 Stable

    cdozdil released this 2024-06-27 16:44:10 +00:00 | 3922 commits to master since this release

    OptiScaler v0.6.1

    This release aims for a more precise implementation of nvngx and bug fixes.

    Added

    • DLSS-D (Ray Reconstruction) support on Nvidia cards (thanks to Artur, AKBLT-YT and QM)
    • Automatically redirect calls for features not supported by OptiScaler to original nvngx on Nvidia GPUs.
    • Added auto skipping spoofing for XeSS. This should activate XMX codepath on Intel ARC series GPUs. It can be disabled from nvngx.ini or in-game menu (only works in dxgi mode)
    [Spoofing] 
    DxgiXessNoSpoof=false
    
    • Automatically select DLSS as upscaler on Nvidia GPUs (if not overridden in ini or DLSS Enabler) (thanks to AKBLT-YT)
    • Auto disable spoofing on Nvidia GPUs (only works in dxgi mode)
    • Hide DLSS upscaler option for non-Nvidia GPUs
    • Added full DLSS Enabler ini capability and in-game menu support (thanks to FakeMichau and ...Merlinch?)
    • Added Vulkan spoofing support. It is disabled by default and can be enabled from nvngx.ini (only works in non-nvngx mode) (Doom Eternal still doesn't work) (thanks to FakeMichau)
    [Spoofing] 
    Vulkan=true
    
    • Added option to disable DXGI spoofing (only works in dxgi mode)
    [Spoofing]
    Dxgi=false
    
    • Added missing Vulkan Init methods
    • Added option to define path for check orginal file when running in non-nvngx mode (only works in non-nvngx mode) (thanks to Artur)
    [Plugins]
    Path=auto
    

    Fixed

    • Prevented capturing mouse and keyboard when OptiScaler is not active
    • Fixed crashes when running Unity games on non-nvngx mode (thanks to Erik Coelho)
    • Reading correct rendering resolution on DLSS and DLSSD (thanks to ...Merlinch?)
    • Fixed issue with Vulkan DLSS settings are not being visible after upscaler change (thanks to ...Merlinch?)
    • Fixed possible menu crashes on DirectX 12 only mode (thanks to Jo)
    • Fixed possible crashes on LoadLibrary hooks
    • Wrong scaling ratio reporting when using DLAA on Nvidia GPUs (thanks to ...Merlinch?)
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