[GH-ISSUE #323] Sometimes dropping 1 or 2 inputs (0.9.66, latest Actions build, Oct. 14th) #286

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opened 2026-10-24 15:11:19 +00:00 by roman · 0 comments
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Originally created by @Lordmau5 on GitHub (Oct 23, 2026).
Original GitHub issue: https://github.com/safijari/openpuck/issues/323

So I've been running 0.9.66 from the latest Actions build after the #273 PR got merged.
It works much better than before and the controller doesn't completely drop inputs for 2-3 seconds at a time (which is happening with the current latest release from the Releases tab)

However, I've still noticed some weirdness when playing with it recently... especially today...

I held down the Right Trigger for a longer time since in a game (Garfield: Escape From Monday, surprisingly good actually haha).
When pressing it the first time Garfield launches forward a bit, and if you keep holding it he rolls further until you let go.
Sometimes the input drops for a brief moment and comes back, so it's as if I am letting go and pressing it again (doing another launch)

I don't really know what to look out for in the logs, if there is any.
The main one I found in the controller.txt inside Steam/logs/ is just about controller connection state, which is logging thousands of messages.
(Fixed in #316 )

I assume this isn't as noticeable in e.g. racing games where letting go and pressing the trigger within a short period again is not that big of a deal, but yeah... it does seem like there's still something the official puck does better in that regard, which isn't 100% emulated here...

Could it perhaps have to do with an automatic channel switch? Checking the "RF Recovery & Channel Journal" section on the OpenPuck web configurator shows 20 and 22 in the "Recent" column for 2 channels respectively...

Originally created by @Lordmau5 on GitHub (Oct 23, 2026). Original GitHub issue: https://github.com/safijari/openpuck/issues/323 So I've been running 0.9.66 from the latest Actions build after the #273 PR got merged. It works much better than before and the controller doesn't completely drop inputs for 2-3 seconds at a time (which is happening with the current latest release from the Releases tab) However, I've still noticed some weirdness when playing with it recently... especially today... I held down the Right Trigger for a longer time since in a game (Garfield: Escape From Monday, surprisingly good actually haha). When pressing it the first time Garfield launches forward a bit, and if you keep holding it he rolls further until you let go. Sometimes the input drops for a brief moment and comes back, so it's as if I am letting go and pressing it again (doing another launch) I don't really know what to look out for in the logs, if there is any. The main one I found in the `controller.txt` inside `Steam/logs/` is just about controller connection state, which is logging thousands of messages. (Fixed in #316 ) I assume this isn't as noticeable in e.g. racing games where letting go and pressing the trigger within a short period again is not that big of a deal, but yeah... it does seem like there's still something the official puck does better in that regard, which isn't 100% emulated here... Could it perhaps have to do with an automatic channel switch? Checking the "RF Recovery & Channel Journal" section on the OpenPuck web configurator shows 20 and 22 in the "Recent" column for 2 channels respectively...
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