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[GH-ISSUE #288] Proposal: Xbox 360 Console mode with retail XSM3 authentication #130
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Originally created by @CaelThunderwing on GitHub (Sep 14, 2026).
Original GitHub issue: https://github.com/safijari/openpuck/issues/288
(i apologize in advance i'm not exactly used to such and so had been using AI as much, to assit w/ not only this implementation but this Issue. it wrote this ahead, as im kinda self reserved and dont socialize much. the entire build i had it work on was built on xbb/openpuck
github.com/xbb/openpuck@1914e37045. it took little over a week around its daily/weekly limits and ended up having to order a number of NRF52840 boards for testing. along with a USB Controller for reference Data.)i should of read and Edited what the AI wrote out and pushed back at it preserving my Previous ID's.
Edited as follows:
I have a hardware-validated Xbox 360 Console personality for OpenPuck and would like to contribute it upstream as a focused PR series.
What it provides
Compatibility proposal
My existing deployed configuration uses:
To preserve that persisted configuration, the upstream DirectInput and SInput modes should remain 11/12 and set the proposed Xbox 360 Console mode to 13. (this keeps from breaking people who have deployed things allready.
Intended PR scope
I would keep Xbox 360 standby wake as a separate follow-up PR.
Before I have it prepare the code, I would appreciate guidance on:
1: (Clipped as i should of removed it, asking to keep a changed Mode ordering is unreasonable. the changes made should make Xbox Console Mode, Mode 13. or Whatever by that point if this is accepted before a PR.)
2: Whether you prefer the diagnostic/recovery support as a prerequisite PR or included with the console mode
3: (this was regarding Code licensing this has been answered below that the code and licenses should be compatible.)
@Leseratte10 commented on GitHub (Sep 14, 2026):
Why? If I understood correctly, you have a fork of OpenPuck that implements Xbox 360 support with IDs 11/12, but right now it's not deployed in the wild but only in your testing. The DirectInput and SInput modes are available in a released version of OpenPuck for over a month. If your PR now just re-shuffles them for no reason, this will break everyone's use-case when they currently use DirectInput or SInput.
Why not use new numbers for your new Xbox 360 mode?
As for licensing, the LGPL (which libxsm3 uses) and the AGPL (which OpenPuck uses) are compatible according to this page so using that code should be possible.
@CaelThunderwing commented on GitHub (Sep 14, 2026):
tbh dont know why it was insistant to retaining what i had left before the new modes, but good point all the same.
if anything it should of suggested the Console Mode to Mode 13. but i'll edit it to suggest it. snip done so i removed/changes parts that unfairly suggested to forcibly change the ID ordering and suggest rather make the console Mode , Mode 13.
the reason i didnt just link it would pretty much be as you stated, it'd break others workflows w/ devices already flashed for the updates that predated my fork. (and that fork was born from general curiosity why as it was by then OpenPuck couldn't enumerate on an Console n how much work it would of been to resolve that.)
edit: Just had it adjust things so now it's in alignment with 0.9.51 making the console mode now Mode 13.
@safijari commented on GitHub (Oct 14, 2026):
Merged.