ETS2 Escape to menu cause to complete deadlock, #1206
Labels
No labels
0.9
3rd party
bug
documentation
duplicate
enhancement
invalid
linux
master
question
undetermined
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
roman/OptiScaler2#1206
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Game name and version:
Euro Truck Simulator v. 1.60.1.7 (Steam)
Mods and mod versions used
OptiScaler_v10.0.0-dev (
aa0119f) (20260922_020831) + Fakenvapi 1.4.1 + Snowymoon.io Lighting v 2.5.9GPU
RTX 5070Ti
OS
Win 11
Used automated or manual install?
If on AMD/Intel and Automated, used DLSS inputs?
Start game with params: dx11, SDR for correct working snowymoon. SM as dxgi, OS as winmm. In OS Upscaler DLSS w/Dx12, from SM.
Did you check the Wiki and Compatibility List?
Please describe the issue and steps to reproduce it
DX11-on-DX12 bridge: when game changes render target (ETS2 Escape to menu), shared resource becomes stale, OptiScaler recreates DLSS feature synchronously in Present, causing 108ms stall or complete deadlock. Log attached.
I have attached
OptiScaler.zip
Hi, could you try this build, if the issue still persist?
OptiScaler_20261009_093445.zip
Hi, yes, the problem is similar with this version.
Almost same problem. Pressing "Esc" = deadlock (game continues - sound is ok)

After that in optiscaler menu i see
Play on laptop. Asus rog strix g614fr
With 5070ti and ryzen 9 9955hx
Same Optiscaler and snowymoon versions